This article is about the weave. For protective equipment, see Armor.
Weave Statistics | |
---|---|
Release date | Unknown edit |
Clan? | No |
Elements | 2S |
Sps | 5 SPs |
Pulses | 5 |
Duration | By Level |
Targeting | |
On Self? | Yes |
On Engaged? | Yes |
While Engaged? | No |
Syntax: channel 'armor' <target>
Effect and Duration
It improves the target's Dodge bonus by 10 points. It cannot be weaved if the channeler is engaged with a foe, but it can otherwise be weaved on engaged targets. The weave is self-castable.
Armor remains on the target for a long duration that is dependent on the channeler's level. To enhance the duration, the weave may be held.