|Release date||Unknown edit|
|Elements||1E 1F 1S|
Blind is one of the most potent status weaves. Channelers with expertise in the weave blind can use it for gaining experience, killing smobs, and fighting other players. Historically, blind was without a counter and this subsequently led to balance related issues as blind opponents suffer extreme consequences which were impossible to counter. Blind can be removed by quaffing a bubbling draught, or by the Cure Blindness weave. In a PK situation, failure to be able to counter the blind weave with the above counters will put the victim at an almost insurmountable disadvantage.
Syntax: channel 'blind' <target>
Effect and Duration[edit | edit source]
Blind, if successfully weaved on the target, causes them to be unable to see. They are unable to attack their enemies, suffer severe deficits to their Offensive bonus (-50%), Dodge bonus (-20%), and Parry bonus (-50%), and are unable to see the name of the room they are in as they move around. As with all status weaves, Blind is easier to successfully weave on a target that is lower leveled and on targets with lower Wil. Blind cannot be weaved while engaged on a foe, but it can be weaved on an engaged target. It is self-castable.
Blind can also be inflicted by fireworks. Fireworks target anyone in the room at the time of their detonation which can result in multiple targets being blinded.
Blind lasts for 3 tics. The duration can be increased if the channeler holds the weave.
Blind and the Darkness status do not stack. If both are present, only the Blind status takes effect.
What the target sees: The air around your eyes seems to catch fire, blinding you!
What the target sees when they enter a room: You can't see a damned thing, you're blinded!
The where command will not display a player's room location when blind and trollocs cannot use where to "smell" humans when they are blind.
Smobs and Mobol[edit | edit source]
Blind can be used to target smobs (though blinding a mob of a higher level than the player will become progressively more difficult) or to target the smob's minions. Minions who are blind will not assist, attack, or rescue their leader. Many smobs have defensive mobol which limits the use of blind or prevents it entirely.
References[edit | edit source]
-  - WoTMUD Archives forum posting on OB/DB/PB testing