Bloodstock Training is a sidetrade used to produce bloodstock stallions, one of the two best non-clanhorses in the game. It can also produce a warhorse. As horses cannot be sold, this is not a money-making sidetrade but rather a money-saving one.
First you must get instructions from the lord, wandering his manor in Haddon Mirk east of Tear (city). You will need all required items except the colt for this step. This need only be done once (if at all?).
show rope lord
Now you must find a playful colt, "beckon" to it for it to follow you, and lead it to The Park southeast of the lord's manor.
tie headstall
lure colt carrot
make colt walk circle
put blanket colt
get ticket
Walkthrough[]
Walkthrough ahead
The Park
You have entered a small park just east of a narrow trail. The grass
beneath your feet seems to be unnaturally short and well kept. Flowers
and ferns are in abundance in this tranquil place, sprouting everywhere.
A small footpath can be seen to the north where it disappears behind a
stand of trees and bushes.
[ obvious exits: N W ]
Tiny yellow flowers are growing upon stalks here.
A short plant with fuzzy green leaves grows here.
A playful colt has arrived from the west.
A grassy paddock stretches out nearby.
tie headstall
Alvana grabs a rope with both hands.
You loop a rope into a small circle and tie a knot.
Alvana pulls the end of the rope through the loop.
You can now lure the colt with a carrot.
lure colt carrot
Alvana holds a carrot in front of her.
A colt perks his ears and sticks his nose forward, nostrils quivering.
You hold the carrot still.
A colt steps forward hesitantly.
A colt starts nibbling on a carrot held by Alvana.
You drop a brightly colored carrot.
You slowly loop the headstall around the colt's head adjusting the rope so it fits snugly.
A colt tosses its head and steps back, pulling the rope taut.
You slack the rope a little.
A colt snorts loudly and stands still.
You can now make the colt walk around in circles.
make colt walk in circles
Alvana clicks with her tongue.
A colt flickers his ears and starts to walk.
You turn on your heels as a colt is forced to circle around you.
A colt plods along, tossing his head.
A colt plods along.
You click your tongue, urging a colt on.
A colt snorts loudly and breaks into a trot.
You slack the rope slightly, giving the colt more space.
A colt trots around in wider circles.
You click your tongue.
A colt breaks into a gallop.
As a colt runs, its mane and tail fly out behind it.
A colt circles around Alvana.
You pull at the rope, slowing the colt down.
A colt slows down to a halt and stops before Alvana.
You can now put the blanket on the colt.
put blanket colt
You hold a blanket before a colt's nose.
A colt sniffs the blanket.
Alvana puts a blanket on the colt's back.
Alvana swings herself on the colt's back.
A colt freezes.
A colt folds his forefeet under his chest and rears up on his hind legs.
Alvana lands flat on her back.
Ouch! (NOTE: This deals 10-20 damage)
You glare icily at him.
Alvana climbs on a colt and spurs it into motion.
A colt trots around pulling at the reins.
Alvana forces a colt to circle around in smaller and smaller circles.
Alvana lets a colt run in wider circles.
You force a colt into a gallop.
A colt leaps into a gallop.
The coat of a colt starts shimmering with sweat.
Froth forms around a colt's mouth.
You pull at the reins, slowing a colt down.
A colt slows down, snorting loudly.
You have now trained a colt.
A playful colt stops following you.
A lord has arrived from the north.
A lord says 'A bloodstock! Excellent!'
A lord tries to give you a ticket, but you are holding a rope.
A lord leaves north.