Charge is a Warrior skill which attempts to ram a target with a lance or spear from horseback, inflicting critical damage.

Syntax: charge <target>

Timer: 7 pulses (+fleelag)

Land rate[edit | edit source]

The success rate of charge depends only on a character's Charge skill and the Terrain. Plains and Forests have currently been tested, with Forests seeming to inflict a ~15% penalty to landing rate. Other terrain types have yet to be tested.

Damage[edit | edit source]

Charge damage is influenced by a weapon's base xdy damage roll, its honed status, and master status. (Note - Berserk damage has yet to be tested).

The base damage is equal to xd(10*y). Honed status adds ~2d45 to this, and Master status adds ~3d45.

If the above sum is less than 40, Damage = 59. If the above sum is instead between 41 and 59, there is a high chanceHow high? that Damage = 59.

Damage is then multiplied by (Charge_skill / 99) to give the final damage.

-Note that a scratched weapon does not lower damage, nor will a successful charge cause wear on a weapon.Verify?

Charge lag[edit | edit source]

Failing a charge will cause lag, leaving the charger unable to execute commands for <how much time?>

In Game Description[edit | edit source]

Syntax:  charge <target>

Warrior skill:
Charging is an attempt to ram an opponent with a lance or spear from
horseback, inflicting massive amounts of damage. Failing a charge will
leave you unable to attack for several rounds.

References[edit | edit source]

  • Chaaaaarrrge! - WoTMUD Archives forum posting by Hress on Charge testing

External links[edit | edit source]

  • - Useful tool to examine damage distribution

Warrior skills
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