Weave Statistics | |
---|---|
Release date | Unknown edit |
Clan? | No |
Elements | 1W |
Sps | 10 SPs |
Pulses | 5 |
Duration | 6 Tics |
Targeting | |
On Self? | Yes |
On Engaged? | Yes |
While Engaged? | Yes |
Chill is potent status weave which channelers can use to attack the combat efficiency of their opponents. The spell both reduces the target's abilities, and also will result in an opponent having a decreased rate of attack (the target will randomly lose their attack in combat rounds). Chill is available for all channelers (Wilders and Clanned) and has one of the fastest cast times and the longest weave durations.
Effect[edit | edit source]
Chill causes an all-around drop in combat effectiveness (OB, DB, PB reduced by 10%). Additionally, chilled targets will lose a percentage of their normal attack rounds during combat (at the time of this article being revised the known frequency of loss of attack rounds is not known).
References[edit | edit source]
- [1] - WoTMUD Archives forum posting on OB/DB/PB testing
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