The clan practice bonus is a rank 1 bonus to clanned Seanchan, Trolloc, and Human players that essentially serves a form of extra practices since it potentially allows players to distribute practices they would have otherwise spent to a different skill. The specific skill affected is clan specific. Individuals who wish to receive the bonus use the command "tell guardian prerolledstats" - this will result in their selected clan specific practice skill being raised to 78%. Ideally, players should only use this when they are in their default unpracticed state because use of the bonus when the player has already practiced said bonus skill will not refund practices to the player and if their practice percentage is higher than 78% the value will be decreased to 78% potentially resulting in the need for a practice reset.
The specific practice for each clan was selected by the Immortals in an attempt to be both fair to the overall composition of the clan, but also to be in line with the roleplay of the clan. The Immortal staff briefly considered allowing clans to select their own practice skill, but ultimately elected not to proceed down this pathway do to concerns that majority groups in clans would select skills which would be of no benefit to minority members.
Clans compromised of various classes - ie. warriors, hunters, channelers, rogues may find that specific classes will benefit (receive increase practice benefits) more than others. For example, a clan entirely composed of rogues might receive only marginal benefit from a practices in backstab, but a diverse clan with warriors, channelers, and rogues might receive more benefit from search as some members would receive the equivalent of 2 practices for each practice in the skill that they would have otherwise spent.
Clans may now change their clan practice at the cost of 20,000 gold crowns through their clan treasurer.
Clan | Skill |
---|---|
Ahf'frait | Notice |
Black Talon | |
Blue Ajah | Locate Object |
Brown Ajah | |
Child of Light | Ride |
Civil Watch | Attack |
Deathwatch | |
Defender of the Stone | Ride |
Dha'vol | |
Dhai'mon | |
Dragonsworn | Dodge |
Dreadguard | |
Forrester | |
Gaidin | Excluded |
Ghar'ghael* | Attack |
Gleeman | Pick |
Gray Ajah | |
Green Ajah | Excluded |
Hand of Light | Search |
Illian Companion | Ride |
Illuminator | |
Imperial Army | |
Iron Fist | |
Kandori Merchants' Guild | |
Kin | |
Ko'bal | |
Legion of Unity | Notice |
Lion Warden | |
Mandarb a'Shar | Pick |
Morat'raken | Excluded |
Morat'torm | Track |
Myrddraal | |
Red Ajah | |
Red Eagle | |
Rising Sun | Ride |
Saldaean Cavalry | Ride |
Seanchan Imperial Guard | |
Shienaran Lancer | Track |
Sword and Hand | |
Thiefbane | Notice |
Valon Guard | Notice |
Wall Guard | Survival |
White Ajah | |
White Leopards | |
White Tower | Light Ball (weave) |
Winged Guard | Ride |
Wisdom | |
Wolfbrother | Excluded |
Yellow Ajah |
Excluded Clans: Gaidin, Green Ajah, Morat'raken, Wolfbrother. These specific clans already have other forms of bonuses and were excluded.
*When the Ghar'ghael clan practice was changed from bash to attack all hunter members of the clan were given the option to convert permanently warriors. The clan then became warrior only.