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==Stat Modifiers== |
==Stat Modifiers== |
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− | The [[Stats]] one can roll when creating a character are determined by a combination of [[Race]], [[Homeland]], and |
+ | The [[Stats]] one can roll when creating a character are determined by a combination of [[Race]], [[Homeland]], and Class. The following modifiers are applied based on Class choice. |
{|class="wikitable" |
{|class="wikitable" |
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!Class |
!Class |
Revision as of 15:58, 31 May 2013
A Class is the primary playstyle of a character. A player's class largely determines what abilities and Skills they will gain as they increase in Level, and helps influence the playstyles available.
Class choice is constrained by Race and, in the case of the Channeler class, by Sex, with each Race having some differences in the amount of classes they can choose from. Some classes (or class/race combinations) are only available through the Remort process.
Each class has one or more unique abilities associated with it. For instance, Hunters can Autotrack, while Channelers have the ability to Channel Weaves, which function as WoTMUD's magic-like ability.
Classes
Warriors
- Main article: Warrior
Hunters
- Main article: Hunter
Rogues
- Main article: Rogue
Channelers
- Main article: Channeler
Fades
- Main article: Fade
Stat Modifiers
The Stats one can roll when creating a character are determined by a combination of Race, Homeland, and Class. The following modifiers are applied based on Class choice.
Class | Str | Int | Wil | Dex | Con |
---|---|---|---|---|---|
Warrior | +2 | 0 | 0 | -1 | +2 |
Hunter | 0 | 0 | 0 | 0 | 0 |
Rogue | -1 | 0 | 0 | +2 | 0 |
Channeler | -2 | +3 | +3 | -2 | -3 |
Racial Constraints
Class | Race | ||
---|---|---|---|
Light | Dark | Seanchan | |
Warrior | Yes | Yes | Yes |
Hunter | Yes | Yes | Yes |
Rogue | Yes | Yes | Yes |
Channeler | Yes | No | Remort |
Fade | No | No | Remort |
Classes |
---|