**Encumbrance** is a term used to describe the various effects of worn and carried weight on a player character or mob.

## Weight Limits[]

### Carried Weight Limit[]

Both player characters and mobs have a limit on the total weight of items in their inventory.

Player Characters:

Mobs:

### Worn Weight Limit[]

Both player characters and mobs have a limit on the total weight of items that can be equipped or worn.

Player Characters:

Mobs:

### Total Weight Limit[]

- Total Weight Limit (lbs) = Max Weight Carried + Max Weight Worn

*or*

### Weight Messages Table[]

*You are carrying 0.0 lbs and wearing 0.0 lbs, peanuts.*

The following messages are based on fractions of the Total Weight Limit defined above:

Percent | Message |
---|---|

0 to <20% | peanuts |

20% to <30% | very light |

30% to <40% | light |

40% to <50% | fairly light |

50% to <60% | somewhat heavy |

60% to <70% | heavy |

70% to <80% | moderately heavy |

80% to <90% | really heavy |

90% to <100% | incredibly heavy |

100% | maxed out |

## Effects[]

OB, DB, and PB are all reduced by added weight, being multiplied by an encumbrance factor, before rounding, given as follows.

### Offensive bonus[]

### Dodge bonus[]

### Parry bonus[]

## Movement points[]

### Regen[]

Regen rates for Movement points are also reduced by the effects of encumbrance, as a function of the Total Weight Allowance mentioned above.

- Regen Rate (MVs) =
**Note**that means the greatest integer less than or equal to .

Where BaseRegen denotes the MVs regen rate for a given position when wearing and carrying no weight.

### Room MVs Cost[]

In a similar manner, when worn/carried weight equals or exceeds 80% of the Total Weight Allowance, a 1-MVs penalty is added to the MVs cost to enter any room. So, from 80% to <90%, a 2-MVs room will instead cost 3 MVs to enter. For each additional 10% weight increase, an additional 1-MV penalty is incurred.