Encumbrance is a term used to describe the various effects of worn and carried weight on a player character or mob.
Carried Weight Limit
Both player characters and mobs have a limit on the total weight of items in their inventory.
Worn Weight Limit
Both player characters and mobs have a limit on the total weight of items that can be equipped or worn.
Total Weight Limit
- Total Weight Limit (lbs) = Max Weight Carried + Max Weight Worn
Weight Messages Table
You are carrying 0.0 lbs and wearing 0.0 lbs, peanuts.
The following messages are based on fractions of the Total Weight Limit defined above:
|0 to <20%||peanuts|
|20% to <30%||very light|
|30% to <40%||light|
|40% to <50%||fairly light|
|50% to <60%||somewhat heavy|
|60% to <70%||heavy|
|70% to <80%||moderately heavy|
|80% to <90%||really heavy|
|90% to <100%||incredibly heavy|
Regen rates for Movement points are also reduced by the effects of encumbrance, as a function of the Total Weight Allowance mentioned above.
- Regen Rate (MVs) =
- Note that means the greatest integer less than or equal to .
Where BaseRegen denotes the MVs regen rate for a given position when wearing and carrying no weight.
Room MVs Cost
In a similar manner, when worn/carried weight equals or exceeds 80% of the Total Weight Allowance, a 1-MVs penalty is added to the MVs cost to enter any room. So, from 80% to <90%, a 2-MVs room will instead cost 3 MVs to enter. For each additional 10% weight increase, an additional 1-MV penalty is incurred.