Encumbrance is a term used to describe the various effects of worn and carried weight on a player character or mob.
Weight Limits[]
Carried Weight Limit[]
Both player characters and mobs have a limit on the total weight of items in their inventory.
Player Characters:
Mobs:
Worn Weight Limit[]
Both player characters and mobs have a limit on the total weight of items that can be equipped or worn.
Player Characters:
Mobs:
Total Weight Limit[]
- Total Weight Limit (lbs) = Max Weight Carried + Max Weight Worn
or
Weight Messages Table[]
You are carrying 0.0 lbs and wearing 0.0 lbs, peanuts.
The following messages are based on fractions of the Total Weight Limit defined above:
Percent | Message |
---|---|
0 to <20% | peanuts |
20% to <30% | very light |
30% to <40% | light |
40% to <50% | fairly light |
50% to <60% | somewhat heavy |
60% to <70% | heavy |
70% to <80% | moderately heavy |
80% to <90% | really heavy |
90% to <100% | incredibly heavy |
100% | maxed out |
Effects[]
OB, DB, and PB are all reduced by added weight, being multiplied by an encumbrance factor, before rounding, given as follows.
Offensive bonus[]
Dodge bonus[]
Parry bonus[]
Movement points[]
Regen[]
Regen rates for Movement points are also reduced by the effects of encumbrance, as a function of the Total Weight Allowance mentioned above.
- Regen Rate (MVs) =
- Note that means the greatest integer less than or equal to .
Where BaseRegen denotes the MVs regen rate for a given position when wearing and carrying no weight.
Room MVs Cost[]
In a similar manner, when worn/carried weight equals or exceeds 80% of the Total Weight Allowance, a 1-MVs penalty is added to the MVs cost to enter any room. So, from 80% to <90%, a 2-MVs room will instead cost 3 MVs to enter. For each additional 10% weight increase, an additional 1-MV penalty is incurred.