Zone Statistics
Zone 028 - Fal Dara.png
Release date Unknown edit
Status Active
Region Shienar
Number 028
Grid Unknown edit
Repop Unknown edit
Creator Unknown edit

Fal Dara is a zone, major town, and de facto in-game capital of the nation of Shienar, and is a traditionally popular spot for PKers due to its location in the Borderlands near the Blight. The city is home to the Clan Base of the Shienaran Lancers.

Town info[edit | edit source]

Transportation[edit | edit source]

Entrances and Exits[edit | edit source]

  • North Gate (aka "Malkier Gate")
  • West Gate (aka "Dog Gate")

Additionally, Jump exits are found on the watchtowers at the corners of the city.Verify

Coaches[edit | edit source]

Two Coach routes connect Fal Dara to farther areas, both of which are located outside the Dog Gate. A standard coach service connects to Maradon, while a special coach (requiring 10 crowns, tickets not accepted) connects to Watch Hill in the Two Rivers region.

Features[edit | edit source]

Bank[edit | edit source]

Banking services are located 3s1e1n from The Crossing.

Rent[edit | edit source]

A high-level Inn, The Peaceful Knight's Rest, is located 1w1n from The Crossing.

Stables[edit | edit source]

Stabling can be found on the southern side of the city, located ??

Practice Mobs[edit | edit source]

Master Blacksmith[edit | edit source]

The Master Blacksmith of Fal Dara is located 3s2e from The Crossing for players who wish to Hone and Harden their weapons.

Crafting[edit | edit source]

The Chains Guild is located ?

Shops[edit | edit source]

Quests[edit | edit source]

Crier Quests[edit | edit source]

Crier quests may be started by speaking to the Fal Dara town crier located ??

Main article: Fal Dara Crier Quests

Other quests? Hurin, etc?

Zone info[edit | edit source]

Zone Connections[edit | edit source]

Doors[edit | edit source]

Name Search Lock Pick Key Room
DogGate Yes the gatekey to Fal Dara
Malkiergate Yes the gatekey to Fal Dara

Items[edit | edit source]

Portable[edit | edit source]

Item Room Qty. Notes

Stationary[edit | edit source]

Item Room Qty. Notes
a ballot box (item) War Room 1

Mobs[edit | edit source]

Smobs[edit | edit source]

Mob Room Qty. Notes
Lord Agelmar Annex of Agelmar's Chambers 1

Horses[edit | edit source]

Mob Room Qty. Notes
a draft horse Town Stables 2
a dun mare Town Stables 2

Other[edit | edit source]

Mob Room Qty. Notes
a baker The Harvest Bakery 1
a banker Fal Dara Bank 1
a ballot box (mob) The Crossing 1
a bartender (24) The Stooping Hawk 1
a fishmonger Wanders 1
a grand master The Peaceful Knight's Rest 1
a grocer (35) The Grocer 1
a horse trader Equestrian Shop 1
a master blacksmith The Fal Dara Master Blacksmith's 1
a noble Wanders 1
a shapely young woman The Stooping Hawk 1
a soldier
a stable hand Equestrian Shop 1
a steadfast officer War Room 1
a sullen man The Stooping Hawk 1
a tactician's clerk The Council Chamber 1
a tailor A Tailor's Shop 1
a weaponsmith Agelmar's Weaponsmith 1
a weary merchant's assistant Main Road 1
a weaver
a well-traveled merchant Wanders 1
an affable broker The Stooping Hawk 1
an armorer The Keep Armory 1
an artifact collector 1
an herbalist Herbalist's Shop 1
Hurin A Small Cabin 1
Lord Dremond al'Moran 1
Ronan Shambayan Lord Agelmar's Study 1
the Borderguard blacksmith Around the Braziers 1
the Fal Dara town crier The Crossing 1
the gleeman 1
the innkeeper The Peaceful Knight's Rest 1
the master of scouts War Room 1
the postmaster A Worn Down House 1
the seamstress A Tailor's Shop 1
the Shienaran smelter The Smelter 1
Uno Nomesta Fal Dara Weaponguild 1
Cities Fal Dara
Smobs Lord Agelmar
Zones Tarwin's Gap • Fal Dara • Fal Dara Outskirts • Northern Fal Dara Road • Borderlands North of Fal Dara • Borderlands West of Fal Dara • The Long Fal Dara Road • Parched Ground • Foothills Bordering the Spine
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