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{{Infobox city
'''Far Madding''' is an independent city-state in the region of [[Far Madding]]. The city comprises two [[zone]]s, [[Far Madding North]] and [[Far Madding South]]. The city is home to the clan base of the [[Wall Guard]].
 
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|region1 = Far Madding
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}}
 
'''Far Madding''' is an independent city-state in the region of [[Far Madding]]. The city comprises two [[zone]]s, [[New Far Madding North]] and [[New Far Madding South]]. The city is home to the clan base of the [[Wall Guard]].
   
 
==Transportation==
 
==Transportation==
 
 
===Entrances and Exits===
 
===Entrances and Exits===
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*North Gate - Inside the Caemlyn Gate. This gate exits to the Ajalon Bridge north of the city and allows passage to Glancor.
*North Gate -
 
 
*South-East Gate -
 
*South-East Gate -
 
*South-West Gate -
 
*South-West Gate -
   
 
==Features==
 
==Features==
 
 
===Bank===
 
===Bank===
[[Bank]]ing services are located: West, North from Crier
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[[Bank]]ing services are located: West, North from Crier at The Currency Exchange House.
   
 
===Rent===
 
===Rent===
A high-level [[Rent]], The Golden Wheel Inn, is located ?
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A high-level [[Inn]], The Golden Wheel Inn, is located: East, North, Up from the Crier at the Reception of the Golden Wheel.
   
 
===Stables===
 
===Stables===
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===Master Blacksmith===
 
===Master Blacksmith===
The [[Master Blacksmith]] of Far Madding is located ?
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The [[Master Blacksmith]] of Far Madding is located at Fine Smithwork of Far Madding 3 South, 1 East of the Crier.
   
 
===Crafting===
 
===Crafting===
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==Shops==
 
==Shops==
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*[[A Herbalist's House]]
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*[[A Tidy Cutlery Shop]]
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*[[An Exquisite Jeweler's Shop]]
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*[[Dera's Dignified Dress Depot]]
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*[[Rosie's Posies]]
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*[[The Cavalier Armorer]]
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*[[The Grocer of Far Madding]]
 
*[[The Lord of Nature Petshop]]
 
*[[The Lord of Nature Petshop]]
 
*[[The Razor's Edge Weaponsmith]]
 
*[[The Razor's Edge Weaponsmith]]
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*[[The Silver Thimble Tailor]]
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*[[The Swaggering Coxswain Tavern]]
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*[[The White Buck Tavern]]
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*Fine Smithwork of Far Madding
   
 
==Quests==
 
==Quests==
 
 
===Crier Quests===
 
===Crier Quests===
 
Crier quests may be started by speaking to [[the Far Madding town crier]] located in /
 
Crier quests may be started by speaking to [[the Far Madding town crier]] located in /
 
{{Main|Far Madding Crier Quests}}
 
{{Main|Far Madding Crier Quests}}
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{{stub}}
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{{Region}}
   
 
[[Category:Cities]]
 
[[Category:Cities]]

Revision as of 22:45, 15 August 2019

Far Madding is an independent city-state in the region of Far Madding. The city comprises two zones, New Far Madding North and New Far Madding South. The city is home to the clan base of the Wall Guard.

Transportation

Entrances and Exits

  • North Gate - Inside the Caemlyn Gate. This gate exits to the Ajalon Bridge north of the city and allows passage to Glancor.
  • South-East Gate -
  • South-West Gate -

Features

Bank

Banking services are located: West, North from Crier at The Currency Exchange House.

Rent

A high-level Inn, The Golden Wheel Inn, is located: East, North, Up from the Crier at the Reception of the Golden Wheel.

Stables

Stabling can be found on the northern side of the city, located 1e of the Inn.

Practice Mobs

Master Blacksmith

The Master Blacksmith of Far Madding is located at Fine Smithwork of Far Madding 3 South, 1 East of the Crier.

Crafting

The ? Guild is located ?

Shops

Quests

Crier Quests

Crier quests may be started by speaking to the Far Madding town crier located in /

Main article: Far Madding Crier Quests
Far Madding
Cities Far Madding (city) • Daigan • Glancor
Smobs Aleis Barsalla, First Counsel of Far Madding
Zones The Countryside of Far Madding • The Lakeside of Far Madding • Glancor • New Far Madding North • New Far Madding South • Far Madding - Tear Road