|Release date||Unknown edit|
|Test date||Unknown edit|
|638 - 648||N/A|
|>63 in||>125 lbs||Unknown|
|Room effects||Anti-Water weaves|
Galnorn is a smob found with Ilsae in the village of Lockshear. They are presumably a darkfriend Warder-pair. Galnorn does not perform the warder "disarm" related attack, but is still highly aggressive towards human players. They will assist shadowspawn and they are one of the strongest darkside patrols found in the game. Darkside players have enjoyed significant success baiting humans into attacking them at Ilsae-Galnorn only to be surprised by the strength of the patrol and the speed at which darkside reinforcements arrive. A shadowspawn patrol of two fades and four ramshorned trollocs is found just outside the pair's room and humans fighting inside their compound will frequently have to address the leadable ramshorned within the complex.
Galnorn the dark myrmidon lounges in the shadows. At first glance this medium-sized man appears like any other softening man of middle years. There is a well fleshed sleek look to him and a babyish quality to his face. Yet when this dark-clothed man moves, there is a ripplying quality about his graceful motions that speaks of hidden power. A nearly transparent sheen surounds Galnorn, some weave of the one power is helping shield him.
Keywords: galnorn, ?
|Lockshear||In a Hidden Basement||1||with Ilsae|
Ice spikes are ineffective in the room, melting into nothingness without doing any damage.
Galnorn and Ilsae are extremely agressive and will assist shadowspawn against humans. They are found in a complex within the city of Lockshear with several doors. The outer door to the compound is the "oakdoor". A second "door" is found down and east of a shadowspawn patrol which is located 1E1U from the oakdoor and does not chase. The door directly above Galnorn is the "hiddenhatch". One north of Galnorn is a hidden door named the "bolthole". Ilsae temporarily locks the "bolthole" and the "hiddenhatch" when she is engaged. There is a passageway north of Galnorn that appears to be a deadend. With significant search a hidden door (name unknown) can be opened heading east in this passageway. It opens into a hidden room beneath the former town council building. The door above is named "counciltable" on its opposite side. The underside name is (unknown). The council building's door is the "bronzedoor" (verify).
Less experienced players should realize that the above creates a very favorable scenario for a more experienced door savvy player to trap them with highly aggressive, high level mobs behind doors where it will be difficult to escape. The majority of the rooms in this complex are no hide allowing myrddraal players to easily fade in.
|a full metal helmet and visor||Head||1/1|
|a burnished metal breastplate||Body||1/1|
|a sword sheath||Back||1/1|
|a pair of ebony-steel plate vambraces||Arms||1/1|
|a great claymore||Wielded||1/1|
|a pair of thin metal leggings||Legs||1/1|
|a pair of thick metal boots||Feet||1/1|
|a small purse||Inventory||1/1|
|a gold crown (10)||Inside a small purse||1/1|