Armor[edit | edit source]
- Main article: Armor
Trinkets[edit | edit source]
- Main article: Trinket
Weapons[edit | edit source]
- Main article: Weapon
Each weapon family (aka "broad group") consists of 3 or 4 weapon groups. Learning a weapon skill in one group will give you a little skill in the other groups in the same family. So learning short blades means you can handle some long blades as well. That means that it's quite feasible for a non-warrior to be good in two types of weapons, and it's possible for a warrior to be good in many many different weapons (two families even).
Blades[edit | edit source]
This family covers the whole range of OB, PB, and damage. Good solid choice as weapons in family go well with warrior, attack, throw and can even disarm and poison.
Concussion[edit | edit source]
Generally a high damage low OB family suitable for pressing the fight. Good with bash. Defense with staves. Not many other frills though.
Poles[edit | edit source]
High but short impact weapons. Best while mounted, goes with charge, throw. Spears single most versatile weapon group. Polearms for defense.
Flex[edit | edit source]
Varying quality but all are able to damage multiple opponents at once. Not very good at defense, goes best with armor.
Range[edit | edit source]
Most commonly used to attack flying mobs (birds, raken, etc). Currently the only properly implemented ranged weapons are projectiles.