A character or mob's Level is a means of measuring their overall power and prowess. The higher Leveled a player or mob is, the better they are, in general, at fighting and surviving.
Experience points (Exp or XP) are the units that a player character accumulates to increase in Level. While mobs also have a level, they do not gain experience and so cannot progress to a higher.
Players start at level 1 and can reach a maximum level of 51.
Effects[]
The following areas are affected by PC Level:
- Maximum Hit points
- Maximum Spell points
- Maximum Dark points
- Offensive bonus
- Dodge bonus
- Parry bonus
- Max number of items carried
- Bank account limit
- Rent credit
- Scalp rent cost
- Max number of items rented
- Skill practices
- Weave practices
- Maximum leadable group size
- Autodelete time
The following areas are affected by mob Level:
- Scalp rent cost
- Horse MVs regen
- Pet cost in Pet Shops
- Max number of items carried
- Experience from hitting/killing mobs
Gaining Levels[]
Levels can only be gained by accumulating experience through combat, whether with mobs or vs other player characters in PK. Only one experience level may be gained at a time.
Losing Levels[]
Levels are lost as the result of loss of Exp from dying. As with gaining levels, only one experience level may be lost at a time.
Experience points required per Level[]
- Main article: Experience