Lights are items which can be used to light up dark rooms. When held, lights are equipped in their own dedicated slot.
Each light comes preset with a certain duration of use, measured in game tics. When fully depleted, a light will no longer function and cannot be recharged.
Contents
List of light sources[edit | edit source]
Portable[edit | edit source]
Item | Duration | Weight | Rent | Value | Notes |
---|---|---|---|---|---|
a brass storm lantern | 900 tics | 0.8 lbs | |||
a crystal lightstick | 1500 tics | 0.5 lbs | 12 | 20 | |
a lantern | 240 tics | 0.2 lbs | 1 | 5 | |
a luminescent opal disc | 0.3 lbs | n/a | |||
a mirrored lantern | 360 tics | 0.4 lbs | 2 | 20 | |
a sphere of the Source | |||||
a strange black candle | 10 tics | 0.1 lbs | 5000 | 20 | |
a tapered wax candle | 6 tics | 0.3 lbs | 1 | 2 | Craftable |
a torch | 15 tics | 1.0 lbs | 0 | 3 |
Retools[edit | edit source]
Item | Base Item |
---|---|
a cast iron fire eating torch | a torch |
a thick square candle made of beeswax | a tapered wax candle |
Stationary[edit | edit source]
Item | Description | Notes |
---|---|---|
a campfire | A campfire burns slowly, sending smoke into the sky. | |
a glimmering lantern | A glimmering lantern swings idly from a branch. | |
a hanging lantern | An iron lantern hangs from the wall above the gate. | |
a smoky wall torch | A smoky torch sits inside a sconce casting a dim light. | |
a streetlamp | An oil lamp, set in a steel cage, hangs from a high wooden pole. |
Inventory Management[edit | edit source]
New players occasionally have difficulty managing their inventory of viable lights and expired lights that have burnt-out. When a viable lantern and an extinguished lantern are carried in an inventory they register as being a plural amount of the same item ie. "[2] a lantern". They are not distinguished from one another unless they are specifically examined. If a burnt out lantern that was being held is removed with the intention of holding a viable lantern that is already in the inventory the player will need to "hold 2.lantern" or they will hold their already burnt-out lantern. Alternatively, the player could remove and drop the burnt-out lantern before bring a viable lantern into their inventory.
See also[edit | edit source]
Items | |
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Weapons | |
Armor | |
Trinkets | |
Other |