Lights are items which can be used to light up dark rooms. When held, lights are equipped in their own dedicated slot.
Each light comes preset with a certain duration of use, measured in game tics. When fully depleted, a light will no longer function and cannot be recharged.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Inventory Management[]
New players occasionally have difficulty managing their inventory of viable lights and expired lights that have burnt-out. When a viable lantern and an extinguished lantern are carried in an inventory they register as being a plural amount of the same item ie. "[2] a lantern". They are not distinguished from one another unless they are specifically examined. If a burnt out lantern that was being held is removed with the intention of holding a viable lantern that is already in the inventory the player will need to "hold 2.lantern" or they will hold their already burnt-out lantern. Alternatively, the player could remove and drop the burnt-out lantern before bring a viable lantern into their inventory.