Movement points (MVs) are a measure of how far a player character can travel.
Contents
Status Messages[edit | edit source]
Status | Movement Points |
---|---|
Fresh | 100% |
Full | 90% to <100% |
Strong | 75% to <90% |
Tiring | 50% to <75% |
Winded | 30% to <50% |
Weary | 15% to <30% |
Haggard | 0 to <15% |
Collapsing | <0 |
Movement Costs[edit | edit source]
Terrain | Survival | |||||||
---|---|---|---|---|---|---|---|---|
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | |
Inside | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
City | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Road/Field | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Forest | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 2 |
Swamp | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 2 |
Hills | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 2 |
Mountains | 5 | 5 | 5 | 5 | 5 | 5 | 3 | 2 |
Insert any possible effects on MVs regen. Does Survival impact movement when riding?
Regen[edit | edit source]
Movement points regen on every tic, at a rate which depends on the character's Race, Position, Encumbrance, and whether the char is hungry and/or thirsty.
Human/Seanchan[edit | edit source]
The base Standing regen rate is 20 MVs per tic.
The base Sitting regen rate is 22 MVs per tic.
The base Resting regen rate is 25 MVs per tic.
The base Sleeping regen rate is 30 MVs per tic.
Base rates are lowered by 1 point per incremental increase in Encumbrance levels
Trolloc[edit | edit source]
The base Standing regen rate is 38 MVs per tic.
The base Sitting regen rate is 41 MVs per tic.
The base Resting regen rate is 47 MVs per tic.
The base Sleeping regen rate is 57 MVs per tic.
Base rates are lowered by 1 point per incremental increase in Encumbrance levels
See also[edit | edit source]
References[edit | edit source]
- [1] - WoTMUD Archives forum posting on MVs Regen testing