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Movement points (MVs) are a measure of how far a player character can travel.

Status Messages[]

Status Movement Points
Fresh 100%
Full 90% to <100%
Strong 75% to <90%
Tiring 50% to <75%
Winded 30% to <50%
Weary 15% to <30%
Haggard 0 to <15%
Collapsing <0

Movement Costs[]

Terrain Movement Costs (on foot)
Terrain Survival
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7
Inside 1 1 1 1 1 1 1 1
City 2 2 2 2 2 2 2 2
Road/Field 2 2 2 2 2 2 2 2
Forest 3 3 3 3 3 3 2 2
Swamp 3 3 3 3 3 3 2 2
Hills 3 3 3 3 3 3 2 2
Mountains 5 5 5 5 5 5 3 2

Insert any possible effects on MVs regen. Does Survival impact movement when riding?

Regen[]

Movement points regen on every tic, at a rate which depends on the character's Race, Position, Encumbrance, and whether the char is hungry and/or thirsty.

Human/Seanchan[]

The base Standing regen rate is 20 MVs per tic.
The base Sitting regen rate is 22 MVs per tic.
The base Resting regen rate is 25 MVs per tic.
The base Sleeping regen rate is 30 MVs per tic.
Base rates are lowered by 1 point per incremental increase in Encumbrance levels

Trolloc[]

The base Standing regen rate is 38 MVs per tic.
The base Sitting regen rate is 41 MVs per tic.
The base Resting regen rate is 47 MVs per tic.
The base Sleeping regen rate is 57 MVs per tic.
Base rates are lowered by 1 point per incremental increase in Encumbrance levels

See also[]

References[]

  • [1] - WoTMUD Archives forum posting on MVs Regen testing
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