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+ | '''Movement points (MVs)''' are a measure of how far a player character can travel. |
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− | Add stuff here later. |
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==Status Messages== |
==Status Messages== |
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==Movement Costs== |
==Movement Costs== |
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{|class="wikitable" |
{|class="wikitable" |
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− | |+Terrain Movement Costs |
+ | |+Terrain Movement Costs (on foot) |
!rowspan = 2 |Terrain |
!rowspan = 2 |Terrain |
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!colspan = 8 |Survival |
!colspan = 8 |Survival |
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|- |
|- |
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− | + | !Lvl 0 |
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− | + | !Lvl 1 |
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− | + | !Lvl 2 |
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− | + | !Lvl 3 |
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− | + | !Lvl 4 |
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− | + | !Lvl 5 |
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− | + | !Lvl 6 |
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− | + | !Lvl 7 |
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|- |
|- |
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|Inside |
|Inside |
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− | | |
+ | |1 |
− | | |
+ | |1 |
− | | |
+ | |1 |
− | | |
+ | |1 |
− | | |
+ | |1 |
− | | |
+ | |1 |
− | | |
+ | |1 |
− | | |
+ | |1 |
|- |
|- |
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|City |
|City |
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− | | |
+ | |2 |
− | | |
+ | |2 |
− | | |
+ | |2 |
− | | |
+ | |2 |
− | | |
+ | |2 |
− | | |
+ | |2 |
− | | |
+ | |2 |
− | | |
+ | |2 |
|- |
|- |
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|Road/Field |
|Road/Field |
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|2 |
|2 |
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− | | |
+ | |2 |
− | | |
+ | |2 |
− | | |
+ | |2 |
− | | |
+ | |2 |
− | | |
+ | |2 |
− | | |
+ | |2 |
− | | |
+ | |2 |
|- |
|- |
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|Forest |
|Forest |
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− | | |
+ | |3 |
− | | |
+ | |3 |
− | | |
+ | |3 |
− | | |
+ | |3 |
− | | |
+ | |3 |
− | | |
+ | |3 |
− | | |
+ | |2 |
− | | |
+ | |2 |
+ | |- |
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+ | |Swamp |
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+ | |3 |
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+ | |3 |
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+ | |3 |
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+ | |3 |
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+ | |3 |
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+ | |3 |
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+ | |2 |
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+ | |2 |
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|- |
|- |
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|Hills |
|Hills |
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− | | |
+ | |3 |
− | | |
+ | |3 |
− | | |
+ | |3 |
− | | |
+ | |3 |
− | | |
+ | |3 |
− | | |
+ | |3 |
− | | |
+ | |2 |
− | | |
+ | |2 |
|- |
|- |
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|Mountains |
|Mountains |
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− | | |
+ | |5 |
− | | |
+ | |5 |
− | | |
+ | |5 |
− | | |
+ | |5 |
− | | |
+ | |5 |
− | | |
+ | |5 |
− | | |
+ | |3 |
− | | |
+ | |2 |
|} |
|} |
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+ | |||
+ | ''Insert any possible effects on MVs regen. Does Survival impact movement when riding?'' |
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==Regen== |
==Regen== |
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+ | Movement points regen on every [[tic]], at a rate which depends on the character's [[Race]], [[Position]], [[Encumbrance]], and whether the char is [[hunger|hungry]] and/or [[thirst]]y. |
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+ | |||
+ | ===Human/Seanchan=== |
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+ | <poem> |
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+ | The base [[Stand]]ing regen rate is 20 MVs per tic. |
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+ | The base [[Sit]]ting regen rate is 22 MVs per tic. |
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+ | The base [[Rest]]ing regen rate is 25 MVs per tic. |
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+ | The base [[Sleep]]ing regen rate is 30 MVs per tic. |
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+ | ''Base rates are lowered by 1 point per incremental increase in [[Encumbrance]] levels'' |
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+ | </poem> |
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+ | ===Trolloc=== |
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+ | <poem> |
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+ | The base [[Stand]]ing regen rate is 38 MVs per tic. |
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+ | The base [[Sit]]ting regen rate is 41 MVs per tic. |
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+ | The base [[Rest]]ing regen rate is 47 MVs per tic. |
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+ | The base [[Sleep]]ing regen rate is 57 MVs per tic. |
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+ | ''Base rates are lowered by 1 point per incremental increase in [[Encumbrance]] levels'' |
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+ | </poem> |
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+ | |||
+ | ==See also== |
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+ | *[[Hit points]] |
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+ | *[[Spell points]] |
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+ | *[[Dark points]] |
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+ | *[[Encumbrance]] |
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+ | *[[Survival]] |
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+ | |||
+ | ==References== |
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+ | *[http://www.wotmudarchives.org/forum/viewtopic.php?f=4&t=2353] - WoTMUD Archives forum posting on MVs Regen testing |
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{{stub}} |
{{stub}} |
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+ | |||
[[Category:Mechanics]] |
[[Category:Mechanics]] |
Latest revision as of 16:55, 27 August 2017
Movement points (MVs) are a measure of how far a player character can travel.
Status Messages
Status | Movement Points |
---|---|
Fresh | 100% |
Full | 90% to <100% |
Strong | 75% to <90% |
Tiring | 50% to <75% |
Winded | 30% to <50% |
Weary | 15% to <30% |
Haggard | 0 to <15% |
Collapsing | <0 |
Movement Costs
Terrain | Survival | |||||||
---|---|---|---|---|---|---|---|---|
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | |
Inside | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
City | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Road/Field | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Forest | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 2 |
Swamp | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 2 |
Hills | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 2 |
Mountains | 5 | 5 | 5 | 5 | 5 | 5 | 3 | 2 |
Insert any possible effects on MVs regen. Does Survival impact movement when riding?
Regen
Movement points regen on every tic, at a rate which depends on the character's Race, Position, Encumbrance, and whether the char is hungry and/or thirsty.
Human/Seanchan
The base Standing regen rate is 20 MVs per tic.
The base Sitting regen rate is 22 MVs per tic.
The base Resting regen rate is 25 MVs per tic.
The base Sleeping regen rate is 30 MVs per tic.
Base rates are lowered by 1 point per incremental increase in Encumbrance levels
Trolloc
The base Standing regen rate is 38 MVs per tic.
The base Sitting regen rate is 41 MVs per tic.
The base Resting regen rate is 47 MVs per tic.
The base Sleeping regen rate is 57 MVs per tic.
Base rates are lowered by 1 point per incremental increase in Encumbrance levels
See also
References
- [1] - WoTMUD Archives forum posting on MVs Regen testing