Potions are consumable items which can be used to generate certain effects. While most potions can be quaffed by a player to generate some status effect (or negate others), the poison and forkroot vials are instead used to contaminate water sources.
Many potions can be created from appropriate ingredients. Using the Wisdom Lore skill, players can mix items in a container, with the chance of success depending on the degree to which the skill is practiced.
List of Potions[]
Item | Weight | Rent | Value | Ingredients | Effect | Notes |
---|---|---|---|---|---|---|
a bubbling draught | 0.1 lbs | 20 | 300 | (2) sheepstongue (1) rose (1) sleepwell (1) healall | Cures Blindness | Protects against blindness for 3 tics |
a cup of thick syrup | 0.1 lbs | 6 | 300 | (2) gheandin blossom (1) goatflower (1) willow (1) honey (1) healall | Cures Poison | Protects against poison for 3 tics |
a cup of thready brown tea | 0.6 lbs | 20 | 400 | (3) goatflower, (1) willow bark, (1) nightsbane, (1) fennel | Boosts Strength | |
a glass of apple cider | 0.1 lbs | 10 | 250 | Not mixable | Restores MVs | Rare |
A green vial | 2.0 lbs | 10 | ?? | Not mixable | Restores HPs | Out of game |
a poison vial | 22.1 lbs | 0 | 250 | Not mixable | Poison | |
a thin vial of yellow fluid | 0.1 lbs | 10 | 600 | (3) flatwort, (2) kaf, (1) ivy | Increases MVs Regen | |
a tinful of a black, foul liquid | 0.6 lbs | 15 | 400 | (2) fennel, (2) flatwort, (1) goatflower, (1) willow bark | ||
a vial filled with a dark red liquid | 0.1 lbs | 10 | 200 | (2) belladonna, (1) dogwort, (1) juniper, (1) sunburst | Cures Fear | Protects against fear for 3 tics |
a vial filled with a vivid blue liquid | 0.1 lbs | 10 | 200 | (3) forkroot, (1) belladonna, (1) sheepstongue, (1) sleepwell | Forkroot |
See also[]
Items | |
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Weapons | |
Armor | |
Trinkets | |
Other |