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Revision as of 23:43, 3 July 2020
Potions are consumable items which can be used to generate certain effects. While most potions can be quaffed by a player to generate some status effect (or negate others), the poison and forkroot vials are instead used to contaminate water sources.
Many potions can be created from appropriate ingredients. Using the Wisdom Lore skill, players can mix items in a container, with the chance of success depending on the degree to which the skill is practiced.
List of Potions
Item | Weight | Rent | Value | Ingredients | Effect | Notes |
---|---|---|---|---|---|---|
a bubbling draught | 0.1 lbs | 20 | 300 | Cures Blindness | Protects against blindness for 3 tics | |
a cup of thick syrup | 0.1 lbs | 6 | 300 | (2) goatflower, (2) gheandin blossom, (1) kaf, (1) honey | Cures Poison | Protects against poison for 3 tics |
a cup of thready brown tea | 0.6 lbs | 20 | 400 | (3) goatflower, (1) willow bark, (1) nightsbane, (1) fennel | Boosts Strength | |
a glass of apple cider | 0.1 lbs | 10 | 250 | Restores MVs | ||
a poison vial | 22.1 lbs | 0 | 250 | Poison | ||
a thin vial of yellow fluid | 0.1 lbs | 10 | 600 | (3) flatwort, (2) kaf, (1) ivy | Increases MVs Regen | |
a tinful of a black, foul liquid | 0.6 lbs | 15 | 400 | (2) fennel, (2) flatwort, (1) goatflower, (1) willow bark | ||
a vial filled with a dark red liquid | 0.1 lbs | 10 | 200 | (2) belladonna, (1) dogwort, (1) juniper, (1) sunburst | Cures Fear | Protects against fear for 3 tics |
a vial filled with a vivid blue liquid | 0.1 lbs | 10 | 200 | (3) forkroot, (1) belladonna, (1) sheepstongue, (1) sleepwell | Forkroot |
See also
Items | |
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Weapons | |
Armor | |
Trinkets | |
Other |