m (→Strategies: grammar) Tag: sourceedit |
EolZimroel (talk | contribs) (→Strategies: modified to indicate the "door" cannot be picked from the inside.) Tags: Visual edit apiedit |
||
Line 32: | Line 32: | ||
==Strategies== |
==Strategies== |
||
− | To access Roland's cave open the "hill" ("dirtwall" from the inside). East of the entrance is a door named "secret", but the default position for this door is open. Roland loads behind 3 locked doors - an "oakdoor", "woodendoor", and "door". These doors can be opened with ≤73% pick. Once killed, the key Roland loads can be used to access him again ( |
+ | To access Roland's cave open the "hill" ("dirtwall" from the inside). East of the entrance is a door named "secret", but the default position for this door is open. Roland loads behind 3 locked doors - an "oakdoor", "woodendoor", and "door". These doors can be opened with ≤73% pick. Once killed, the key Roland loads can be used to access him again (it will unlock the "oakdoor", "woodendoor" and "door"). The "door" cannot be picked from the inside so if you are in Roland's room and the zone repops you will have to kill Roland and acquire his key to escape. A cautious player would recognize that if they were to be attacked inside, their escape would be complicated by the number of doors required to make their escape. |
3 [[the smuggler guard|smuggler guard]] minions load with Roland. Higher level channelers will have no difficulty using blind and ice spikes to kill him and his guards. His guards will [[rescue]] him which complicates a straight melee assault by a small group. A larger group can simply kill his minions and then him. |
3 [[the smuggler guard|smuggler guard]] minions load with Roland. Higher level channelers will have no difficulty using blind and ice spikes to kill him and his guards. His guards will [[rescue]] him which complicates a straight melee assault by a small group. A larger group can simply kill his minions and then him. |
Revision as of 21:33, 25 September 2016
Mob Statistics | |||||
---|---|---|---|---|---|
Release date | Unknown edit | ||||
Test date | Unknown edit | ||||
Type | Gender | Level | XP | ||
Unknown edit | Male | 50 | |||
HPs | MVs | Dmg | |||
550 - 560 | N/A | ||||
Height | Weight | BMI | |||
>63 in | >125 lbs | Unknown | |||
Aggro | Unknown edit | ||||
Abilities | |||||
Skills | |||||
Special |
Roland Azaron, Chief of the Smugglers is a humanoid smob.
Description
"A finely dressed man moves with a deadly grace.
This man is in his middle ages, but by no means looks like he has gone soft in any way. His hard eyes tell you that he has seen tougher than the likes of you. He doesn't look pleased at being disturbed and advances with an annoyed expression."
Keywords: roland, smob, ?
Locations
Zone | Room | Qty. | Notes |
---|---|---|---|
Forgotten Braem | The Chief Smuggler's Room | 1 |
Roland can be found in the caves north east of Four Kings.
Strategies
To access Roland's cave open the "hill" ("dirtwall" from the inside). East of the entrance is a door named "secret", but the default position for this door is open. Roland loads behind 3 locked doors - an "oakdoor", "woodendoor", and "door". These doors can be opened with ≤73% pick. Once killed, the key Roland loads can be used to access him again (it will unlock the "oakdoor", "woodendoor" and "door"). The "door" cannot be picked from the inside so if you are in Roland's room and the zone repops you will have to kill Roland and acquire his key to escape. A cautious player would recognize that if they were to be attacked inside, their escape would be complicated by the number of doors required to make their escape.
3 smuggler guard minions load with Roland. Higher level channelers will have no difficulty using blind and ice spikes to kill him and his guards. His guards will rescue him which complicates a straight melee assault by a small group. A larger group can simply kill his minions and then him.
Loads
Item | Slot | Rarity |
---|---|---|
a gray suede hood | Head | 3/3 |
a Kandori snowflake necklace | Neck | 1/3 |
a bearskin tunic | Chest | 1/3 |
a shadowy vest | Chest | 2/3 |
a dark, hooded cloak | Body | 3/3 |
a sword sheath | Back | 3/3 |
a set of cloth sleeves | Arms | 1/3 |
a set of lace sleeves | Arms | 2/3 |
a pair of dark gloves | Hands | 1/3 |
a thin pair of leather gloves | Hands | 2/3 |
a sungwood bracelet | Wrist | 3/3 |
a gargantuan gilded bastard sword | Wielded | 1/3 |
a great claymore | Wielded | 2/3 |
a studded leather belt with a crossed swords buckle | Waist | 3/3 |
a small purse | Belt | 3/3 |
a small key decorated in jewels | Inside a small purse | 3/3 |
a gold crown (40) | Inside a small purse | 3/3 |
a pair of earthen colored breeches | Legs | 2/3 |
a pair of silken black pants | Legs | 1/3 |
a pair of light leather boots | Feet | 3/3 |
a piece of sandstone | Inventory | 1/3 |