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==Strategies==
 
==Strategies==
To access Roland's cave open the "hill" ("dirtwall" from the inside). East of the entrance is a door named "secret", but the default position for this door is open. Roland loads behind 3 locked doors - an "oakdoor", "woodendoor", and "door". These doors can be opened with ≤73% pick. Once killed, the key Roland loads can be used to access him again (unless a zone repop made the key necessary to exit). A cautious player would recognize that if they were to be attacked inside, their escape would be complicated by the number of doors required to make their escape.
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To access Roland's cave open the "hill" ("dirtwall" from the inside). East of the entrance is a door named "secret", but the default position for this door is open. Roland loads behind 3 locked doors - an "oakdoor", "woodendoor", and "door". These doors can be opened with ≤73% pick. Once killed, the key Roland loads can be used to access him again (it will unlock the "oakdoor", "woodendoor" and "door"). The "door" cannot be picked from the inside so if you are in Roland's room and the zone repops you will have to kill Roland and acquire his key to escape. A cautious player would recognize that if they were to be attacked inside, their escape would be complicated by the number of doors required to make their escape.
   
 
3 [[the smuggler guard|smuggler guard]] minions load with Roland. Higher level channelers will have no difficulty using blind and ice spikes to kill him and his guards. His guards will [[rescue]] him which complicates a straight melee assault by a small group. A larger group can simply kill his minions and then him.
 
3 [[the smuggler guard|smuggler guard]] minions load with Roland. Higher level channelers will have no difficulty using blind and ice spikes to kill him and his guards. His guards will [[rescue]] him which complicates a straight melee assault by a small group. A larger group can simply kill his minions and then him.

Revision as of 21:33, 25 September 2016

Mob Statistics
Release date Unknown edit
Test date Unknown edit
Type Gender Level XP
Unknown edit Male 50
HPs MVs Dmg
550 - 560 N/A
Height Weight BMI
>63 in >125 lbs Unknown
Aggro Unknown edit
Abilities
Skills
Special

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Roland Azaron, Chief of the Smugglers is a humanoid smob.

Description

"A finely dressed man moves with a deadly grace.

This man is in his middle ages, but by no means looks like he has gone soft in any way. His hard eyes tell you that he has seen tougher than the likes of you. He doesn't look pleased at being disturbed and advances with an annoyed expression."

Keywords: roland, smob, ?

Locations

Zone Room Qty. Notes
Forgotten Braem The Chief Smuggler's Room 1

Roland can be found in the caves north east of Four Kings.

Strategies

To access Roland's cave open the "hill" ("dirtwall" from the inside). East of the entrance is a door named "secret", but the default position for this door is open. Roland loads behind 3 locked doors - an "oakdoor", "woodendoor", and "door". These doors can be opened with ≤73% pick. Once killed, the key Roland loads can be used to access him again (it will unlock the "oakdoor", "woodendoor" and "door"). The "door" cannot be picked from the inside so if you are in Roland's room and the zone repops you will have to kill Roland and acquire his key to escape. A cautious player would recognize that if they were to be attacked inside, their escape would be complicated by the number of doors required to make their escape.

3 smuggler guard minions load with Roland. Higher level channelers will have no difficulty using blind and ice spikes to kill him and his guards. His guards will rescue him which complicates a straight melee assault by a small group. A larger group can simply kill his minions and then him.

Loads

Item Slot Rarity
a gray suede hood Head 3/3
a Kandori snowflake necklace Neck 1/3
a bearskin tunic Chest 1/3
a shadowy vest Chest 2/3
a dark, hooded cloak Body 3/3
a sword sheath Back 3/3
a set of cloth sleeves Arms 1/3
a set of lace sleeves Arms 2/3
a pair of dark gloves Hands 1/3
a thin pair of leather gloves Hands 2/3
a sungwood bracelet Wrist 3/3
a gargantuan gilded bastard sword Wielded 1/3
a great claymore Wielded 2/3
a studded leather belt with a crossed swords buckle Waist 3/3
a small purse Belt 3/3
a small key decorated in jewels Inside a small purse 3/3
a gold crown (40) Inside a small purse 3/3
a pair of earthen colored breeches Legs 2/3
a pair of silken black pants Legs 1/3
a pair of light leather boots Feet 3/3
a piece of sandstone Inventory 1/3

See also