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Survival is a Hunter skill that allows a player character to butcher various animal or fish corpses to get meat, as well as granting a number of passive bonuses. Survival works by Levels, which go up every 14 practice percentage points. Higher levels of Survival bring additional advantages, which are detailed below.

ButcherEdit

When wielding a short blade, a player with Level 1 Survival or greater can butcher the corpse of a dead animal or fish for food. The amount of meat given is a function of the corpse's weight and the player's Survival level.

Insert formula relating Survival level and corpse weight to weight of meat butchered.

In Game DescriptionEdit

Syntax:  butcher corpse

This command allows you to butcher a corpse of something you've killed in
order to use it as food. This allows you to make a nutritious meal when
you're out on the road, far from the nearest inn. You must be wielding a
a short blade in order to butcher a kill.

Hunger and ThirstEdit

A passive bonus is granted with higher levels of survival such that the amount of ticks needed to go from full to hungry increases, with a similar bonus applied to thirst. Interestingly, the amount of alcoholic drink needed to become drunk also increases.

Survival Bonuses
Level Ticks to become: Sips until drunk Display Messages
Hungry Thirsty
0 21 21 On Tic
1 21 On Tic
2 21 On Tic
3 21 On Tic
4 21 On Tic
5 42 Every Other Tic
6 63 Every Third Tic
7 84 84 Every Forth Tic

Movement CostsEdit

Terrain Movement Costs (on foot)
Terrain Survival
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7
Inside 1 1 1 1 1 1 1 1
City 2 2 2 2 2 2 2 2
Road/Field 2 2 2 2 2 2 2 2
Forest 3 3 3 3 3 3 2 2
Swamp 3 3 3 3 3 3 2 2
Hills 3 3 3 3 3 3 2 2
Mountains 5 5 5 5 5 5 3 2

Insert any possible effects on MVs regen. Does Survival impact movement when riding?

In Game DescriptionEdit

This is a ranger's best friend. It allows one to travel the forests and
outdoors area with ease, and allows one to butcher game for food.

See alsoEdit


Hunter skills
Commands
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