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Open questions to be answered:

1. Is the number of attempts needed to lead a horse determined mathematically by the ride level, and if so how? Testing needs to be done to determine if this works by a random roll within a range determined by Level such as [0...(15-Level)]], or if it is based on prac percentage, with each try matching the the player's Ride% against a random roll from [a...b] where b is presumably 99 (or 100)? Test this at 99%. Alternatively, the player's Ride Level may be rolled against a random roll from [a...b] where b is presumably 7 (or 8?). Test this at 98%.

2. Does Ride affect the Movement penalties of various terrain types, and if so in what way? Also, how is the Notice penalty affected by Ride?

3. What do Levels 2 and 7 do, if anything?

22:19, August 19, 2013 (UTC)They reduce the dodge malus riding a horse gives. Maybe something else
The reduction in DB malus, as well as increase to OB, are already noted in the table. What I had in mind was any special effects from those levels.Russ3Z (talk) 11:27, August 20, 2013 (UTC)
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