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Alcohol effects[]

In addition to noting sips til drunk, also need to determine how survival affects the number of tics til sober.

Movement Cost[]

Just tested with 0 survival moving on water room with canoe takes 1 move point. Add this terrain type to move cost list? Medakan (talk) 22:03, December 21, 2016 (UTC)

Good point. In stock circlemud the two "water" type rooms seem to be called "WATER_SWIM" and "WATER_NOSWIM". Any ideas for better names to distinguish them? I'll put both types in the table once we decide. On that note, we'll want to test MVs cost for the swim rooms too sometime. Russ3Z (talk) 02:23, December 22, 2016 (UTC)
Water, and Water (swim). Medakan (talk) 05:35, December 22, 2016 (UTC)

Blight terrain might be an interesting addition. EolZimroel (talk) 17:52, May 28, 2017 (UTC)EolZimroel

Are the Blight effects an actual terrain/room type, or zone-wide coding instead? Either way, I agree we do need to cover it, whether here somehow or in its own page, or both. Russ3Z (talk) 13:15, May 30, 2017 (UTC)
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