An Odd Tree
There is an odd tree here bearing a sort of fruit. The tree is extremely
tall, and looks like it would offer an excellent view of the surrounding
lands. There is a very thick forest to the north, while this flat tundra
stretches out of sight to the south, east and west. A blue and purple
mountain touches the sky on the distant southeastern horizon.
[ obvious exits: S W U D ]
There are some tracks of a horse leaving down.
There are some tracks of a horse leaving down.
There are some tracks of a human leaving --DOWN--
There are some tracks of a human leaving --DOWN--
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
The corpse of a lion is lying here. [2]
A warhorse has arrived from below.
The vinedoor closes quietly.
pl
pl
pl
[pull leaf]
Ok.
- HP:Healthy MV:Full > [pull leaf]
Ok.
- HP:Healthy MV:Full > [pull leaf]
You can't do that here.
A strange portal opens out of seemingly nowhere.
There isn't room to get close enough!
- HP:Healthy MV:Full > At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: E U ]
There are some tracks of a horse leaving up.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving up.
There are some tracks of a human leaving ++UP++
There are some tracks of a human leaving ++UP++
There are some tracks of a human leaving ++UP++
A warhorse has arrived from above.
Obvious exits:
East - Too dark to tell
Up - An Odd Tree
Approaching a Vine-Carved Door A Waygate will always be one room away from a room with this name.
Upon this path one must be weary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: S W U D ]
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a human leaving <<WEST<<
There are some tracks of a human leaving <<WEST<<
A warhorse has arrived from the west.
Obvious exits:
South - Too dark to tell
West - Too dark to tell
Up - A Badly Damaged Span These are the rooms to avoid, always.
Down - A Badly Damaged Span
An Island in Darkness
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W ]
There are some tracks of a horse leaving north.
There are some tracks of a human leaving ^^NORTH^^
There are some tracks of a human leaving ^^NORTH^^
A warhorse has arrived from the north.
Obvious exits:
North - Too dark to tell
East - Too dark to tell
South - A Badly Damaged Span
West - A Badly Damaged Span
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U D ]
There are some tracks of a horse leaving west.
There are some tracks of a human leaving <<WEST<<
There are some tracks of a horse leaving up.
There are some tracks of a human leaving ++UP++
A warhorse has arrived from the west.
Obvious exits:
North - A Badly Damaged Span
East - A Badly Damaged Span
South - Too dark to tell
West - Too dark to tell
Up - Too dark to tell
Down - A Badly Damaged Span
A room with three non-DT exits is a nexus room, marked white on the map. The way that deviates from the standard path will lead to a waygate.
An Island in the Ways
Pitted flagstones have been laid in a circular formation, the outer edges
of which are hidden by the foreboding darkness. In the exact center of the
circle stands a tall monolith, engraved with strange markings that only the
most fastidious could interpret. Careful exploration shows the edge
partially guarded by a low half-wall with only infinite darkness beyond.
[ obvious exits: N E S W D ]
There are some tracks of a horse leaving north.
There are some tracks of a human leaving ^^NORTH^^
A warhorse has arrived from the north.
Obvious exits:
North - Too dark to tell
East - Too dark to tell
South - A Badly Damaged Span
West - A Badly Damaged Span
Down - A Badly Damaged Span
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U ]
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving up.
There are some tracks of a human leaving <<WEST<<
There are some tracks of a human leaving ++UP++
A warhorse has arrived from the west.
Obvious exits:
North - A Badly Damaged Span
East - A Badly Damaged Span
South - Too dark to tell
West - Too dark to tell
Up - Too dark to tell
An Island in the Ways
Pitted flagstones have been laid in a circular formation, the outer edges
of which are hidden by the foreboding darkness. In the exact center of the
circle stands a tall monolith, engraved with strange markings that only the
most fastidious could interpret. Careful exploration shows the edge
partially guarded by a low half-wall with only infinite darkness beyond.
[ obvious exits: N E W D ]
There are some tracks of a horse leaving north.
There are some tracks of a human leaving ^^NORTH^^
A warhorse has arrived from the north.
An Island in Darkness
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U ]
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving up.
There are some tracks of a human leaving vvSOUTHvv
There are some tracks of a human leaving ++UP++
A warhorse has arrived from above.
Obvious exits:
North - A Badly Damaged Span
East - A Badly Damaged Span
South - Too dark to tell
West - Too dark to tell
Up - Too dark to tell
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: E S W U D ]
There are some tracks of a horse leaving up.
There are some tracks of a horse leaving east.
There are some tracks of a human leaving ++UP++
There are some tracks of a human leaving >>EAST>>
A warhorse has arrived from the east.
Obvious exits:
East - Too dark to tell
South - A Badly Damaged Span
West - Too dark to tell
Up - Too dark to tell
Down - A Badly Damaged Span
An Island in the Ways
Pitted flagstones have been laid in a circular formation, the outer edges
of which are hidden by the foreboding darkness. In the exact center of the
circle stands a tall monolith, engraved with strange markings that only the
most fastidious could interpret. Careful exploration shows the edge
partially guarded by a low half-wall with only infinite darkness beyond.
[ obvious exits: N E W U D ]
There are some tracks of a horse leaving east.
There are some tracks of a human leaving >>EAST>>
A warhorse has arrived from the east.
ex
- HP:Healthy MV:Full > Obvious exits:
North - A Badly Damaged Span
East - Too dark to tell
West - A Badly Damaged Span
Up - A Badly Damaged Span
Down - Too dark to tell
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U D ]
There are some tracks of a horse leaving up.
There are some tracks of a human leaving ++UP++
A warhorse has arrived from above.
Obvious exits:
North - A Badly Damaged Span
East - Too dark to tell
South - Too dark to tell
West - A Badly Damaged Span
Up - Too dark to tell
Down - A Badly Damaged Span
An Island in Darkness
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E W D ]
A warhorse has arrived from the north.
ex
- HP:Healthy MV:Strong > Obvious exits:
North - Too dark to tell
East - Too dark to tell
West - A Badly Damaged Span
Down - A Badly Damaged Span
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U ]
A warhorse has arrived from the west.
- HP:Healthy MV:Strong > ex
Obvious exits:
North - A Badly Damaged Span
East - A Badly Damaged Span
South - Too dark to tell
West - Too dark to tell
Up - A Badly Damaged Span
TICK IN 5 SECONDS.
Approaching a Vine-Carved Door
Upon this path one must be wary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: N S D ]
A warhorse has arrived from the north.
At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: N ]
A warhorse has arrived from the north.
- HP:Healthy MV:Strong > pl
[pull leaf]
Ok.
The vine-carved door mysteriously opens.
Atop the Spine
A massive mountain rises up swiftly, the dark rock stretching high into the
sky. Its snowcapped peak is dusted with thin white clouds, and a harsh
chill wind blows past bringing with it the smell of snow. To the west is a
tiny path curving in and out of the dangerous mountains. This mountain
allows you to watch over the entire area.
[ obvious exits: S W D ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A giant eagle glares fiercely all around.
A stealthy cougar gracefully makes its way through the terrain.
A warhorse has arrived from below.