| Mob Statistics | |||||
|---|---|---|---|---|---|
| Release date | Unknown edit | ||||
| Test date | 11/25/24 | ||||
| Type | Gender | Level | XP | ||
| Human | Female | 50 | |||
| HPs | MVs | Dmg | |||
| 550 - 560 | N/A | ||||
| Height | Weight | BMI | |||
| <69 in | <175 lbs | Unknown | |||
| Aggro | Humans | ||||
| Abilities | |||||
| Skills | Bash | ||||
| Room effects | Faceoff | ||||
| Special | Smob | ||||
The mountain-dwellers' leader is a human smob loading east of Tear in the Haddon Mirk. She loads subpar dodge equipment and a jeweled dagger, but most players kill her because of her significant gold load. She is also the first step in the Southern smob chain.
Description[]
"A woman of the mountain-dwellers is here, rallying her followers.
Frozen eyes glare at you with anger and distrust. This seemingly delicate woman is not very tall but looks down her nose at you as if she towered by fifteen feet. One hand steadfastly grips the hilt of a dagger, while the other lifts her dress above the knee, ready for a fight."
Keywords: dweller, leader, smob, ?
Locations[]
| Zone | Room | Qty. | Notes |
|---|---|---|---|
| Haddon Mirk | Secondary Hive Room | 1 | With 4 dwellers |
Doors: boulder
Strategies[]
The mountain-dwellers' leader loads with 4 mountain-side dwellers, who will assist but do not rescue the smob. However, faceoff applies in the group when attacking, and the smob constantly disengages from combat, which will repeatedly cause players fighting the smob to engage in combat randomly among the minions in the group. The minions are very low level (16), so clearing them from the room will remove all of these hindrances except for the smob's disengage mobol, which will cause the person buffing the smob to change repeatedly. The smob will also Bash players occasionlly.
The room is hideable, so Backstab is viable and an easy way to defeat the smob. If needed, a player can easily kill each dweller minion with a single stab, and clearing the minions will make stabbing the smob safer and easier. The smob is also of a relatively low enough level (50) that a high-level channeler can land Blind and other status weaves on her, such as Blinding the smob and clearing all of the minions first to reduce the number of enemies. Alternatively, channelers could Blind the minions to prevent them from assisting and reducing their offensive and defensive abilities, although they will still enter combat due to faceoff. A traditional smob group should have no issue wrecking the smob and her minions, but the simplest way is likely Backstab or having 1-2 channelers target the smob using a flee-weave tactic, either of which will allow you to bypass the faceoff principle to kill the smob.
Loads[]
| Item | Slot | Rarity |
|---|---|---|
| a thin, black chain | Neck | 5/5 |
| a clinging dress of emerald green | Body | 5/5 |
| a light pair of leather coverings | Arms | 5/5 |
| a kite-shaped shield | Shield | 5/5 |
| a jeweled dagger | Wielded | 5/5 |
| a thin, decorative belt | Waist | 5/5 |
| an ebony shortblade | Inside a thin, decorative belt | 5/5 |
| a small purse | Belt | 5/5 |
| a key carved with a grinning fox | Inside a small purse | 5/5 |
| a gold crown (70) | Inside a small purse | 5/5 |
| a small leather sheath | Belt | 5/5 |
| a pair of silken hose | Legs | 5/5 |
| a pair of elegant leather slippers | Feet | 5/5 |
See also[]
| Southern smob chain |
|---|
|