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This official news post is copied verbatim from the WoTMUD website. It is copyrighted by wotmud.org.

This update was added on May 9 2004 by Flash.

All,

As of the next reboot, some new code will come in the game. As with all new code, BEWARE of odd events. If you see or hear anything wrong with this code, DO NOT PLAY until it is fixed, unless you don't mind not getting reimbursed for problems with it.

1. If you tried to equip a horse with eq and it failed, you still got the success message anyway. The message you get now should correctly reflect the status of equipping the horse. Let me know if not. I updated the bug in the bug forums on this.

2. A number of other bugs of less note were fixed. See my posts in the bugs forum for which ones.

3. A number of attack methods (kick, bash, charge, etc), once initiated, were not stopped by a sleep weave, nor a blind weave, etc that occurred after the initiation. Furthermore, if the target of such an attack was frozen after the attack was initiated (but before it completed), the attack still completed. These were all an old error condition never resolved. In some cases this behavior caused victims or attackers to become completely vulnerable to continued attack without being able to do anything.

- As of the next reboot, some number (though not all) of the attack methods in the game should detect this condition and cease combat. The conditions are:
- You initiate attack, but are slept or frozen or blinded before completion
- You initiate attack, but your target is frozen before completion
- and so on...

Please identify any missing cases on the bugs forum. This relates to one already on the bugs forum regarding someone who was slept completion a charge they initiated.

-- Flash

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