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I am bringing up the deathmatch mud off and on over the next few days, and expanding what zones are loaded in it, etc - so as to debug this crash problem that we still have.
The deathmatch mud is running under a SUPER debugger, so will be VERY slow.
Nothing on the DM mud counts, but you must still follow all rules (ie 5 min, etc etc).
I will post once this crash problem we are still having is solved. Hopefully this will only take a few days of this week.
-- Flash