Warriors are the heavy-hitting, overtly offensive characters in game. They receive stat bonuses to strength and constitution, two characteristics which favor bashing, charging and abs playstyles. They also receive a minus to dexterity which tends to prevent them from being dodgy or stabby, though dodgy warriors are not unheard of and a very few warriors have been seen to stab. Warrior skills cost only 1 prac per session for warriors, while hunter skills cost 2 prac per session, and rogue skills cost warriors 3 pracs per session. This arrangement also tends to push warriors to focus on skills such as bash, charge and kick and avoid learning skills such as hide, sneak or backstab.

Stat Modifiers[]

*Str: +2
*Int:  0
*Wil: -1
*Dex: -1
*Con: +2

Practice Costs[]

Warrior: 1
Hunter:  2
Rogue:   3


Main article: Warrior skill

Increased Offensive Bonus[]

Warriors enjoy an innate +5 offensive bonus.

Increased Damage Given vs Humanoids[]

Warriors enjoy 50% increased damage vs Humanoid mobs (includes darkside humanoids, e.g. trollocs, fades, etc.)

Reduced Damage Taken[]

Warriors enjoy reduced damage taken of 1-2 damage per hit.

Berserk Attack (REMOVED)[]

Warriors had the unique ability to Attack with any type of weapon when in Berserk mood, allowing up to 2 hits per combat round based on a combination of their Level and proficiency in the Attack skill.