Warriors are the heavy-hitting, overtly offensive characters in game. They receive stat bonuses to strength and constitution, two characteristics which favor bashing, charging and abs playstyles. They also receive a minus to dexterity which tends to prevent them from being dodgy or stabby, though dodgy warriors are not unheard of and a very few warriors have been seen to stab. Warrior skills cost only 1 prac per session for warriors, while hunter skills cost 2 prac per session, and rogue skills cost warriors 3 pracs per session. This arrangement also tends to push warriors to focus on skills such as bash, charge and kick and avoid learning skills such as hide, sneak or backstab.
*Str: +2 *Int: 0 *Wil: -1 *Dex: -1 *Con: +2
Warrior: 1 Hunter: 2 Rogue: 3
Increased Offensive Bonus
Warriors enjoy an innate +5 offensive bonus.
Increased Damage Given vs Humanoids
Warriors enjoy 50% increased damage vs Humanoid mobs (includes darkside humanoids, e.g. trollocs, fades, etc.)
Reduced Damage Taken
Warriors enjoy reduced damage taken of 1-2 damage per hit.
Berserk Attack (REMOVED)
Warriors had the unique ability to Attack with any type of weapon when in Berserk mood, allowing up to 2 hits per combat round based on a combination of their Level and proficiency in the Attack skill.