Warrior skills are those associated with the Warrior class, tending to emphasize various weapons and fighting skills.
Practice Percentage Calculation:
Warrior has (Str / 2) + (Dex / 4) + (Con / 4) Which you can read as: STR divided by 2 (rounded down) + DEX divided by 4 (rounded down) + CON divided by 4 (rounded down) %
Skills[]
- Bash - Knocks your opponent off their feet for 1-2 rounds which prevents them from attacking while granting all characters engaging that opponent the chance to deal critical damageHow much? for those rounds. While downed a character's DB is reduced by ~75% and PB by ~25%Verify?. Bash has a 13-pulse execution timer.
- Kick - Kicks an opponent which does slight damage, interrupts any weaves, charges or bashes being cast or readied, and importantly reduces the current number of movement points a character has. Kick results in a period of intentional lag to your character roughly 1.25 rounds in length. This makes stopping sequential bashes with kick very difficult and results in a lessened offensive melee power.
- Rescue - Rescues an engaged player, shifting the attacker's focus from the person being rescued to the person rescuing.
- Shield parry - Increases the usefulness of shields, which can drastically increase a character's parry bonus. This skill is dependent upon the Dexterity attribute for the applied bonus.
- Charge - This attack is similar to a bash except instead of knocking an opponent down to deal damage, this attack is a huge strike of its own. This sort of attack can only be executed while mounted with a spear or lance equipped and can only be begun on an unengaged opponent. Charge has a base 7-pulse execution timer, though fleelag can add additional pulses to this.
- Long blades - Increases a character's proficiency with long blade-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing long blades also grants a slight proficiency with other blade classes: medium blades, fencing blades.
- Medium blades - Increases a character's proficiency with medium blade-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing medium blades also grants a slight proficiency with other blade classes: long blades, fencing blades.
- Fencing blades - Increases a character's proficiency with fencing-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing fencing blades grants a slight proficiency with other blade classes: long blades, medium blades.
- Axes - Increases a character's proficiency with axe-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing axes grants a slight proficiency with all other concussion weapons: clubs and staves. Some axes may be used as Projectile Weapons but require practices placed in the Projectile skill.
- Clubs - Increases a character's proficiency with club-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing clubs grants a slight proficiency with all other concussion weapons: axes and staves.
- Staves - Increases a character's proficiency with staff-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing staves grants a slight proficiency with all other concussion weapons: axes and clubs.
- Lances - Increases a character's proficiency with lance-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing lances grants a slight proficiency with other shafted weapons: spears, javelins and polearms.
- Spears - Increases a character's proficiency with spear-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing spears grants a slight proficiency with other shafted weapons: lances, javelins and polearms. Some spears can also be used as Projectile weapons without requiring the practice of Projectiles.
- Javelins - Increases a character's proficiency with javelin-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing javelins grants a slight proficiency in other shafted weapons: lances, spears and polearms. Javelins can also be used as Projectile weapons without requiring the practice of Projectiles.
- Polearms - Increases a character's proficiency with polearm-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing polearms grants a slight proficiency in other shafted weapons: lances, spears and javelins.
- Flails - Increases a character's proficiency with flail-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing flails grants a slight proficiency with other flexible weapons: whips and chains.
- Whips - Increases a character's proficiency with whip-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing whips grants a slight proficiency with other flexible weapons: flails and chains.
- Chains - Increases a character's proficiency with chain-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing whips grants a slight proficiency with other flexible weapons: flails and whips.
- Bows - Not fully implemented. Practicing bows grants a slight proficiency with other marksmanship weapons such as: crossbows and slings.
- Crossbows - Not fully implemented. Practicing bows grants a slight proficiency with other marksmanship weapons such as: bows and slings.
- Slings - Not fully implemented. Practicing bows grants a slight proficiency with other marksmanship weapons such as: bows and crossbows.
Prac Costs by Class[]
*Warrior: 1 *Hunter: 2 *Rogue: 3 *M. Channeler: 3 *F. Channeler: 4 *Myrddraal: 1
See also[]
External links[]
- Practice Trainer WotMUD Practice Trainer - Accurate skill practice trainer with full support of residuals and enhanced practices
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