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'''Warrior Skills''' are those associated with the [[Warrior]] class, tending to emphasize various weapons and fighting skills.
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'''Warrior skills''' are those associated with the [[Warrior]] class, tending to emphasize various weapons and fighting skills.
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Practice Percentage Calculation:
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Warrior has (Str / 2) + (Dex / 4) + (Con / 4) Which you can read as: STR divided by 2 (rounded down) + DEX divided by 4 (rounded down) + CON divided by 4 (rounded down) %
   
 
==Skills==
 
==Skills==
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*[[Bash]] - Knocks your opponent off their feet for 1-2 rounds which prevents them from attacking while granting all characters engaging that opponent the chance to deal critical damage<sup>How much?</sup> for those rounds. While downed a character's [[Dodge bonus|DB]] is reduced by ~75% and [[Parry bonus|PB]] by ~25%<sup>Verify?</sup>. Bash has a 13-[[pulse]] execution timer.
*[[Bash]] -
 
*[[Kick]] -
 
*[[Rescue]] -
 
*[[Shield Parry]] -
 
*[[Charge]] -
 
   
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*[[Kick]] - Kicks an opponent which does slight damage, interrupts any weaves, charges or bashes being cast or readied, and importantly reduces the current number of movement points a character has. Kick results in a period of intentional lag to your character roughly 1.25 rounds in length. This makes stopping sequential bashes with kick very difficult and results in a lessened offensive melee power.
*[[Long Blades]] -
 
*[[Medium Blades]] -
 
*[[Fencing Blades]] -
 
*[[Axes]] -
 
*[[Clubs]] -
 
*[[Staves]] -
 
*[[Lances]] -
 
*[[Spears]] -
 
*[[Javelins]] -
 
*[[Polearms]] -
 
*[[Flails]] -
 
*[[Whips]] -
 
*[[Chains]] -
 
*[[Bows]] -
 
*[[Crossbows]] -
 
*[[Slings]] -
 
   
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*[[Rescue]] - Rescues an engaged player, shifting the attacker's focus from the person being rescued to the person rescuing.
==See Also==
 
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*[[Hunter Skills]]
 
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*[[Shield parry]] - Increases the usefulness of shields, which can drastically increase a character's parry bonus. This skill is dependent upon the Dexterity attribute for the applied bonus.
*[[Rogue Skills]]
 
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*[[Fade Skills]]
 
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*[[Charge]] - This attack is similar to a bash except instead of knocking an opponent down to deal damage, this attack is a huge strike of its own. This sort of attack can only be executed while mounted with a spear or lance equipped and can only be begun on an unengaged opponent. Charge has a base 7-pulse execution timer, though [[fleelag]] can add additional pulses to this.
*[[Weaves|Channeler Skills]]
 
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*[[Long blade]]s - Increases a character's proficiency with long blade-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing long blades also grants a slight proficiency with other blade classes: medium blades, fencing blades.
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*[[Medium blade]]s - Increases a character's proficiency with medium blade-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing medium blades also grants a slight proficiency with other blade classes: long blades, fencing blades.
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*[[Fencing blade]]s - Increases a character's proficiency with fencing-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing fencing blades grants a slight proficiency with other blade classes: long blades, medium blades.
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*[[Axe]]s - Increases a character's proficiency with axe-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing axes grants a slight proficiency with all other concussion weapons: clubs and staves. Some axes may be used as Projectile Weapons but require practices placed in the Projectile skill.
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*[[Club]]s - Increases a character's proficiency with club-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing clubs grants a slight proficiency with all other concussion weapons: axes and staves.
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*[[Staff|Staves]] - Increases a character's proficiency with staff-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing staves grants a slight proficiency with all other concussion weapons: axes and clubs.
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*[[Lance]]s - Increases a character's proficiency with lance-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing lances grants a slight proficiency with other shafted weapons: spears, javelins and polearms.
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*[[Spear]]s - Increases a character's proficiency with spear-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing spears grants a slight proficiency with other shafted weapons: lances, javelins and polearms. Some spears can also be used as Projectile weapons without requiring the practice of Projectiles.
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*[[Javelin]]s - Increases a character's proficiency with javelin-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing javelins grants a slight proficiency in other shafted weapons: lances, spears and polearms. Javelins can also be used as Projectile weapons without requiring the practice of Projectiles.
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*[[Polearm]]s - Increases a character's proficiency with polearm-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing polearms grants a slight proficiency in other shafted weapons: lances, spears and javelins.
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*[[Flail]]s - Increases a character's proficiency with flail-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing flails grants a slight proficiency with other flexible weapons: whips and chains.
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*[[Whip]]s - Increases a character's proficiency with whip-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing whips grants a slight proficiency with other flexible weapons: flails and chains.
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*[[Chain]]s - Increases a character's proficiency with chain-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing whips grants a slight proficiency with other flexible weapons: flails and whips.
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*[[Bow]]s - Not fully implemented. Practicing bows grants a slight proficiency with other marksmanship weapons such as: crossbows and slings.
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*[[Crossbow]]s - Not fully implemented. Practicing bows grants a slight proficiency with other marksmanship weapons such as: bows and slings.
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*[[Sling]]s - Not fully implemented. Practicing bows grants a slight proficiency with other marksmanship weapons such as: bows and crossbows.
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==Prac Costs by Class==
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<pre>
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*Warrior: 1
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*Hunter: 2
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*Rogue: 3
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*M. Channeler: 3
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*F. Channeler: 4
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*Myrddraal: 1
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</pre>
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==See also==
 
*[[Hunter skill]]
 
*[[Rogue skill]]
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*[[Myrddraal skill]]
 
*[[Weaves|Channeler skill]]
   
 
==External links==
 
==External links==
 
*[http://www.wotmudarchives.org/tools/ptrainer.html Practice Trainer] WotMUD Practice Trainer - Accurate skill practice trainer with full support of residuals and enhanced practices
 
*[http://www.wotmudarchives.org/tools/ptrainer.html Practice Trainer] WotMUD Practice Trainer - Accurate skill practice trainer with full support of residuals and enhanced practices
   
{{stub}}
 
 
{{Warrior Skills}}
 
{{Warrior Skills}}
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{{Skills}}
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[[Category:Skills]]
 
[[Category:Skills]]
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[[Category:Warrior skills| ]]

Latest revision as of 17:08, 11 February 2021

Warrior skills are those associated with the Warrior class, tending to emphasize various weapons and fighting skills.

Practice Percentage Calculation:

Warrior has (Str / 2) + (Dex / 4) + (Con / 4) Which you can read as: STR divided by 2 (rounded down) + DEX divided by 4 (rounded down) + CON divided by 4 (rounded down) %

Skills

  • Bash - Knocks your opponent off their feet for 1-2 rounds which prevents them from attacking while granting all characters engaging that opponent the chance to deal critical damageHow much? for those rounds. While downed a character's DB is reduced by ~75% and PB by ~25%Verify?. Bash has a 13-pulse execution timer.
  • Kick - Kicks an opponent which does slight damage, interrupts any weaves, charges or bashes being cast or readied, and importantly reduces the current number of movement points a character has. Kick results in a period of intentional lag to your character roughly 1.25 rounds in length. This makes stopping sequential bashes with kick very difficult and results in a lessened offensive melee power.
  • Rescue - Rescues an engaged player, shifting the attacker's focus from the person being rescued to the person rescuing.
  • Shield parry - Increases the usefulness of shields, which can drastically increase a character's parry bonus. This skill is dependent upon the Dexterity attribute for the applied bonus.
  • Charge - This attack is similar to a bash except instead of knocking an opponent down to deal damage, this attack is a huge strike of its own. This sort of attack can only be executed while mounted with a spear or lance equipped and can only be begun on an unengaged opponent. Charge has a base 7-pulse execution timer, though fleelag can add additional pulses to this.


  • Long blades - Increases a character's proficiency with long blade-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing long blades also grants a slight proficiency with other blade classes: medium blades, fencing blades.
  • Medium blades - Increases a character's proficiency with medium blade-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing medium blades also grants a slight proficiency with other blade classes: long blades, fencing blades.
  • Fencing blades - Increases a character's proficiency with fencing-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing fencing blades grants a slight proficiency with other blade classes: long blades, medium blades.
  • Axes - Increases a character's proficiency with axe-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing axes grants a slight proficiency with all other concussion weapons: clubs and staves. Some axes may be used as Projectile Weapons but require practices placed in the Projectile skill.
  • Clubs - Increases a character's proficiency with club-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing clubs grants a slight proficiency with all other concussion weapons: axes and staves.
  • Staves - Increases a character's proficiency with staff-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing staves grants a slight proficiency with all other concussion weapons: axes and clubs.
  • Lances - Increases a character's proficiency with lance-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing lances grants a slight proficiency with other shafted weapons: spears, javelins and polearms.
  • Spears - Increases a character's proficiency with spear-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing spears grants a slight proficiency with other shafted weapons: lances, javelins and polearms. Some spears can also be used as Projectile weapons without requiring the practice of Projectiles.
  • Javelins - Increases a character's proficiency with javelin-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing javelins grants a slight proficiency in other shafted weapons: lances, spears and polearms. Javelins can also be used as Projectile weapons without requiring the practice of Projectiles.
  • Polearms - Increases a character's proficiency with polearm-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing polearms grants a slight proficiency in other shafted weapons: lances, spears and javelins.
  • Flails - Increases a character's proficiency with flail-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing flails grants a slight proficiency with other flexible weapons: whips and chains.
  • Whips - Increases a character's proficiency with whip-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing whips grants a slight proficiency with other flexible weapons: flails and chains.
  • Chains - Increases a character's proficiency with chain-type weapons, thus enhancing the offensive and parry bonus associated with equipping it. Practicing whips grants a slight proficiency with other flexible weapons: flails and whips.
  • Bows - Not fully implemented. Practicing bows grants a slight proficiency with other marksmanship weapons such as: crossbows and slings.
  • Crossbows - Not fully implemented. Practicing bows grants a slight proficiency with other marksmanship weapons such as: bows and slings.
  • Slings - Not fully implemented. Practicing bows grants a slight proficiency with other marksmanship weapons such as: bows and crossbows.

Prac Costs by Class

*Warrior:      1
*Hunter:       2
*Rogue:        3
*M. Channeler: 3
*F. Channeler: 4
*Myrddraal:    1

See also

External links

  • Practice Trainer WotMUD Practice Trainer - Accurate skill practice trainer with full support of residuals and enhanced practices


Warrior skills


Skills